Story Modes · choose the lens

Same country.
Different story.

Story Modes now behave like real travel systems: pace, trip length, budget feel, event pairing, Yukon examples, World examples and a Side Quest you can layer onto the main mode.

Canonical modes

Eight ways to decide what deserves your time.

01
Story Mode

Food, People & Backstreets

Eat, talk, wander, stay long enough to recognize a face.

MotionSlow / social
Trip7–14 days
BudgetLean→mid
Pairs withmarkets · neighbourhoods

Yukon: Dawson / Whitehorse
World: Guatemala / Colombia

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02
Story Mode

Rivers & Giants

Water, fishing, wildlife and the things that make humans feel small.

MotionOutdoor / patient
Trip7–16 days
BudgetMid
Pairs withwildlife windows

Yukon: Kluane / river country
World: Costa Rica / Philippines

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03
Story Mode

Neon Future

Cities after dark, transit systems, design, technology and visual overload.

MotionFast / precise
Trip5–12 days
BudgetMid→high
Pairs withnight events

Yukon: Whitehorse contrast
World: Japan / Seoul lane

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04
Story Mode

After Dark

The trip starts when the day crowd goes home.

MotionLate / social
Trip4–10 days
BudgetMid
Pairs withfestival nights

Yukon: Dawson events
World: Rio / Barranquilla / Munich

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05
Story Mode

Before It Blows Up

Places with momentum before the algorithm flattens them.

MotionLoose / curious
Trip7–18 days
BudgetLean→mid
Pairs withshoulder season

Yukon: edge routes
World: Albania / secondary cities

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06
Story Mode

Soft Adventure

Big scenery without making the trip a survival test.

MotionBalanced
Trip6–14 days
BudgetMid
Pairs withgood-weather windows

Yukon: Kluane / Carcross
World: Costa Rica / Alps

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07
Story Mode

Screen Trails

Travel through cinema, games, manga, design and places that already live in your head.

MotionFocused / visual
Trip5–12 days
BudgetMid
Pairs withpremieres / exhibitions

Yukon: gold-rush screen memory
World: Japan / Venice

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08
Story Mode

Overland Odyssey

The movement is the story: road, rail, ferry, border, repeat.

MotionLong / flexible
Trip10–30 days
BudgetLean→mid
Pairs withroad/ferry season

Yukon: signature loops
World: Balkans / Andes

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New feature · Side Quest

Your whole trip does not need one personality.

Pick a primary Story Mode, then add one Side Quest. An Overland Odyssey can still have an After Dark night; Food, People & Backstreets can still disappear into a Soft Adventure day.

D
TEEM Bramble × OverlandDistance becomes the point

Long roads, border rhythm, fewer bases, bigger gaps.

B
TEEM Marlow × PeopleBelonging through place

Markets, neighbourhoods, food and leaving time for repeated encounters.

S
TEEM Kiro × After DarkStory through energy

Events, nightlife and the kind of night that becomes the trip’s shorthand years later.

Mode output

Every mode now changes the useful stuff.

01Route shape
02Event timing
03Your Motion
04What earns space
05Affiliate needs